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We are Orc Chop

 

A self-funded indie game studio started by a driven couple who began developing games together in 2009. We started out in Redwood City, California, and now have studios in Manila and Beijing through our partners at TOPGAME.

Our mission is to create "passion project" games because we believe the best games are born out of a real passion you can't shake off. We build games that are slightly off the beaten path, familiar enough to draw you in yet strange enough to make lasting memories.

Our current game titled Goblin Stone is currently in production.

 

the Team

Vince McDonnell

Design & Studio Operations, Manila

Susan McDonnell

Admin & Studio Support, Manila

Le Xu

Partner at TOPGAME, Beijing

Production & Design

Rex Malapitan

Producer, Manila

Daniel Conde

Level Design, Manila

 

Developer

Swanky Wu

System Engineer, Beijing

Esther Li

Game Engineer, Beijing

 

Artist

Ruben de Vela

2D Art, Manila

Kenoo Wang

3D Art, Beijing

Shibo Han

Environment Art, Beijing

Support & Management

Bryan Shimada

Community & Social Media, Manila

Paul Buena

Community & Social Media, Manila

Edlen Jareta

QA, Manila

Juvy Gregorio

Admin, Manila