Goblin Stone Devblog #18: Unique Scenario

Greetings Gobbos!

In this devblog, we'll explore a new adventure feature called ‘Unique Scenarios’ and how they can impact the choices you make in the game.

With the inclusion of Map Events in our game, we intend to add variety to the interactions that the players will encounter within the game. The Unique Scenario is one of these map events which adds flair to a run while also entertaining the players with a fun side story. First let’s go into the details and see what it looks like in the game!


Unique Scenario

During adventure, you may come across a room with a Unique Scenario and once your goblin party passes through the trigger event area, it will activate an event where it will present the player with a random scenario or you could say a short story.

In the current design, the unique scenario is represented by a rotating ‘?’. The minimap icon and interface are both works in progress that may change in the future.

Each scenario prompts the player to select one of several options, allowing them to decide how they want the story to proceed. These side stories do not necessarily connect to the main story,  but the choices made by the player may have an impact on their adventure run depending on the outcome of the scenario.

A unique scenario is a risk or reward event in which the choices have either fixed or unpredictable outcomes. The majority of these choices are straightforward, but some are only available if certain conditions are met. 

Here are the different kind of scenarios and choices that you may find in the game:

Default Choices

These give a selection of simple choices with no requirements for picking an option. Any option you choose will provide you an immediate reward, such as a weapon or resources.

Chance-based Choices

The probability rate is random. Where there is a chance of winning, and it implies that you won't always succeed. The outcome is always based on chance.

Prerequisite Choices

Choices that require something from the player. If the prerequisite is not met, the choice will be grayed out, making it unavailable. Keep in mind that some choices have a chance to either fail or succeed.


The design and idea behind

The visuals and storytelling are important aspects of Goblin Stone. After drawing inspiration from other roguelike games, our game designer developed this feature to give each adventure run a unique twist. By Introducing these unexpected events or obstacles it will add up to the kind of fun and engaging gameplay experience that we wanted for Goblin Stone, making the game feel less predictable and more exciting.

Initial concept sketch of our game designer

Early UI design of Unique Scenario

Overall, this feature has all the makings of an exciting and unpredictable journey full of surprises. We're not stopping at event scenarios to bring variation to the gameplay. On our next devblog, we'll talk more about the other map events you'll encounter during your adventure run. So look forward to our next devblog or join us in our Discord server to get a sneak peek at what we have in store for you!