We're in the market for a veteran game engineer to be the principal engineer for our Muntinlupa studio.
As a skilled and self-motivated programmer who loves a creative, collaborative environments, you will handle the end-to-end engineering required to build and ship a game.
Responsibilities:
Architect and implement complex in-game features for an existing game in development
Ensure performance of the game by:
Assistance with implementation of art, animation, audio and VFX
Collaborate with the designer to iterate on existing features in order to further improve gameplay
Write unity editor extensions as needed
Contribute any visual improvement to the game such as shaders, post processing effects, etc.
Study and research new trends that are emerging in new games and identify those that can be used to improve our own games.
Update unity asset store assets we use, identify useful features for each update.
Research new assets in the unity asset store that we can use to save time on development.
Research and implement any required frameworks and perform any work related to certification for specific platforms (Nintendo, Steam, etc.)
Maintain a library of game agnostic code and features that we can make use of for future projects.
Requirements:
5+ years game industry experience
Ability to build and lead a small engineering team
Credited on at least two commercial games from start to finish
A wizard at using Unity, C# and familiarity with common plugins
A natural knack for building good game architecture
Experience in multiple aspects of game programming such as tools, gameplay, AI, performance, UI, and graphics
Able to manage self and work totally unsupervised
Game enthusiast, stays up to date on trends
Plusses:
Submit applications to hr@orcchop.com