Let's learn more about the science of game engineering from Esther, as well as her inspirations, inventions, and aspirations that drive the development of Goblin Stone!
It’s time for another developer’s interview! Today, we delve into the multifaceted role of Rex, our assistant producer and the true "Jack of All Trades" of the team.
Goblin Stone was chosen, along with few other international indie game titles, to be exhibited and compete at the Busan Indie Connect Fest and Game Awards last September 2022.
Let’s peek into Amy’s work and her process in creating visually appealing environment art and get to know how we created a stylized 2D world reminiscent of a storybook adventure in Goblin Stone.
July is an eventful month for Goblin Stone! Here is a recap of recent events and a sneak peek of upcoming activities we will be participating in this month.
We will be exploring two more adventure features that we are actively working on and discuss how these features work and how it can help improve your adventure party’s firepower through ability and weapon enhancement.
Game testing is not all fun and games. It involves long hours of sifting through game glitches, bugs, and other technical issues. Crucial qualities of a QA Game Tester, a good eye for detail, the ability to multitask, and to manage time effectively. Let's jump in with Keith and share his thoughts on how he communicates effectively and works closely with game developers, designers, and other team members to identify and resolve issues.
With the inclusion of Map Events in our game, we intend to add variety to the interactions that the players will encounter within the game. The Unique Scenario is one of these map events which adds flair to a run while also entertaining the players with a fun side story. First let’s go into the details and see what it looks like in the game!
Continuing our developer interview, we chatted with Swanky, our game engineer and one of the early team members who established the groundwork for the game. Let’s hear his thoughts about the development of Goblin Stone!
Let's learn more about the science of game engineering from Esther, as well as her inspirations, inventions, and aspirations that drive the development of Goblin Stone!
It’s time for another developer’s interview! Today, we delve into the multifaceted role of Rex, our assistant producer and the true "Jack of All Trades" of the team.
Steam Strategy Fest is in Full Swing – Rally Your Goblin Troupe!
Goblin Stone was chosen, along with few other international indie game titles, to be exhibited and compete at the Busan Indie Connect Fest and Game Awards last September 2022.
Let’s peek into Amy’s work and her process in creating visually appealing environment art and get to know how we created a stylized 2D world reminiscent of a storybook adventure in Goblin Stone.
July is an eventful month for Goblin Stone! Here is a recap of recent events and a sneak peek of upcoming activities we will be participating in this month.
We will be exploring two more adventure features that we are actively working on and discuss how these features work and how it can help improve your adventure party’s firepower through ability and weapon enhancement.
Game testing is not all fun and games. It involves long hours of sifting through game glitches, bugs, and other technical issues. Crucial qualities of a QA Game Tester, a good eye for detail, the ability to multitask, and to manage time effectively. Let's jump in with Keith and share his thoughts on how he communicates effectively and works closely with game developers, designers, and other team members to identify and resolve issues.
With the inclusion of Map Events in our game, we intend to add variety to the interactions that the players will encounter within the game. The Unique Scenario is one of these map events which adds flair to a run while also entertaining the players with a fun side story. First let’s go into the details and see what it looks like in the game!
Continuing our developer interview, we chatted with Swanky, our game engineer and one of the early team members who established the groundwork for the game. Let’s hear his thoughts about the development of Goblin Stone!